Tax Relief For Game Development

Video Games Expenditure Credit (VGEC)

A couple of years ago, the UK introduced the Video Games Expenditure Credit (VGEC) as the new tax relief for video game development. This relief replaces its predecessor, Video Games Tax Relief (VGTR), whereby for all new developments since April 2025 VGEC now forms the central government incentive supporting the UK’s thriving games and interactive entertainment sector.

At its core, VGEC is an above-the-line expenditure credit—operating similarly to the Research and Development Expenditure Credit (RDEC) used in the wider innovation landscape. The credit is calculated as a percentage of qualifying “core expenditure”, covering activities such as design, coding, animation, asset creation, and quality assurance. VGEC does though carry a heavy UK expenditure requirement, whereby;

  • At least 10% of the “core expenditure” (broadly design, production and testing of a video game) must be incurred and consumed within the UK, and
  • Total qualifying spend is then capped at the lower of 80% of the project’s total core expenditure and the amount of UK core expenditure.

To access the credit, a company must be the Video Games Development Company (VGDC)—the entity responsible for designing, producing, testing and delivering the final game. The game must be intended for commercial release and must pass the British Film Institute (BFI) cultural test, ensuring it contributes creatively, culturally, or economically to the UK. This test remains broadly consistent with the previous VGTR rules.

VGEC offers a headline credit rate of 34%, which appears as income “above the line” in the profit and loss account. The credit is taxable, giving a typical net benefit of around 25.5% (assuming a corporation tax rate of 25%) of qualifying expenditure. That is relatively similar to the effective rate of credit afforded by VGTR at 25%. This structure may though be commercially preferable because it directly boosts EBITDA, improving visibility of project economics and supporting investment decisions.
Where a project is loss-making, the credit can be paid out in cash by HMRC, providing an important source of non-dilutive funding for early-stage and scale-up studios. Costs that do not qualify include marketing, distribution, user acquisition, hardware, hosting and ongoing live-ops work beyond the initial launch.

VGEC sits in a broader ecosystem of UK innovation incentives. Many companies in the gaming and interactive tech space continue to access R&D tax relief alongside VGEC, provided the same expenditure is not claimed twice. Together, these incentives make the UK one of the most competitive jurisdictions globally for games development.

For tech and gaming companies embarking on new productions, VGEC now represents the primary mechanism for securing tax-efficient support—modernising the incentive framework and strengthening the UK’s position as a world leader in creative technologies.

Important to note for 2026, however, that there remains a choice for any developments which commenced prior to April 2025 as to whether to adopt VGEC or still apply VGTR rules as transitional rules remain in effect for those developments up to April 2027 and it could prove advantageous to make use of VGTR until its ultimate expiration date.

 

Tech & Media Sector Outlook 2026

For more guidance, insights, and articles on the tech ecosystem, download our 2026 Tech & Media Outlook.

This year’s publication brings together insights from across the sector, providing analysis of AI adoption, cyber resilience, fundraising patterns, regulatory evolution, M&A trends, tax, talent strategies, and more.

DOWNLOAD TECH & MEDIA OUTLOOK

For support with claiming tax reliefs

Speak to our dedicated R&D and Innovations Tax Reliefs team to discuss your eligibility to claim. Complete the form below for more information.

*required

    This site is protected by hCaptcha and its Privacy Policy and Terms of Service apply.

    You might be interested in...

    1. Staff retention in tech

      25 Mar 2026

      Supporting long term staff retention in tech

      Discover how long‑term incentive plans (LTIPs) boost retention in tech by driving engagement, ownership and a deeper sense of belonging among key talent.

      Learn more

      Supporting long term staff retention in tech
    2. Tech & Media Outlook

      23 Mar 2026

      Tech & Media Outlook 2026

      This year’s publication brings together insights from across the sector, providing analysis of AI adoption, fundraising patterns, M&A trends, tax, talent strategies, and more.

      Learn more

      Tech & Media Outlook 2026
    3. Business woman with a tablet

      06 Mar 2025

      EMI Schemes for Tech Businesses

      Retaining and Motivating Your Key Staff Despite the drop in levels of venture capital investment, the UK remains a thriving hub for tech companies. The abundance of world-class tech talent in the UK makes it an attractive location for tech... Read more

      Learn more

      EMI Schemes for Tech Businesses